First (Kabrok): Never let the dices control the game, if the dices are making the game boring, make the decisions by yourself. The game must be allways exciting. Never let the game start to be boring!
Second (Kabrok): You are the players friend, not the players enemy. A player is dying? Oh, how you're lucky, you found a small healing potion camouflaged in the grass you are in. They will never solve the combination to the door? You start to hear a hard voice wich says: left, left, right, left. If the players start to be stuck in the game, help them!
Third (Kabrok): The players need to fight hard to win anything. Dont give the 650 exp for a troll that the lvl 3 player killed if isnt hard for him to kill the troll. A paralysed troll dont gives the 650 exp wich a troll armed with a +2 mace will give. Dont let the rules make the game unjust! Dont give exp away! Select the exp by yourself, use the manual to know a "basic" exp. Players that raise the level fast will not be excited by the game, all will be "too easy", but dont make it too slowly, else, all will be "too hard".
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